Makes the character look for a new path. You can provide a custom backoff time in milliseconds: MoveToConfig.pathBlockedRetryBackoffMs. You can also specify a maximum number of retries using MoveToConfig.pathBlockedMaxRetries.
Makes the character stop the movement.
Makes the character wait (forever or until given MoveToConfig.pathBlockedWaitTimeoutMs) until the path will be free again.
Determines what happens if a previously calculated path is suddenly blocked. This can happen if a path existed and while the character was moving along that path, it got suddenly blocked.