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grid-engine
grid-engine
PhaserTilemap
Class PhaserTilemap
Hierarchy
PhaserTilemap
Implements
Tilemap
Index
Constructors
constructor
Methods
get
Height
get
Layers
get
Orientation
get
Tile
At
get
Tile
Height
get
Tile
Width
get
Width
has
Tile
At
Constructors
constructor
new
Phaser
Tilemap
(
phaserTilemap
,
tiledProject
?
)
:
PhaserTilemap
Parameters
phaserTilemap
:
Tilemap
Optional
tiledProject
:
TiledProject
Returns
PhaserTilemap
Methods
get
Height
get
Height
(
)
:
number
Returns
number
get
Layers
get
Layers
(
)
:
TileLayer
[]
Returns
TileLayer
[]
get
Orientation
get
Orientation
(
)
:
Orientation
Returns
Orientation
get
Tile
At
get
Tile
At
(
x
,
y
,
layer
?
)
:
undefined
|
Tile
Parameters
x
:
number
y
:
number
Optional
layer
:
string
Returns
undefined
|
Tile
get
Tile
Height
get
Tile
Height
(
)
:
number
Returns
number
get
Tile
Width
get
Tile
Width
(
)
:
number
Returns
number
get
Width
get
Width
(
)
:
number
Returns
number
has
Tile
At
has
Tile
At
(
x
,
y
,
layer
?
)
:
boolean
Parameters
x
:
number
y
:
number
Optional
layer
:
string
Returns
boolean
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constructor
get
Height
get
Layers
get
Orientation
get
Tile
At
get
Tile
Height
get
Tile
Width
get
Width
has
Tile
At
grid-
engine
Array
Tilemap
Grid
Engine
Grid
Engine
Headless
Phaser
Tile
Phaser
Tile
Layer
Phaser
Tilemap
Tiled
Layer
Tiled
Tile
Tiled
Tilemap
Character
Shift
Action
Collision
Strategy
Direction
Move
To
Result
No
Path
Found
Strategy
Number
Of
Directions
Path
Blocked
Strategy
Queued
Path
Blocked
Strategy
Array
Tilemap
Input
Layer
Character
Data
Character
Data
Headless
Character
Filtering
Options
Character
Shift
Collision
Config
Finished
Follow
Options
Frame
Row
Grid
Character
State
Grid
Engine
Config
Grid
Engine
Config
Headless
Grid
Engine
State
IGrid
Engine
Layer
Position
Move
To
Config
Move
To
Info
Movement
Info
Pathfinding
Options
Pathfinding
Result
Position
Position
Change
Queue
Movement
Config
Queue
Movement
Entry
Queue
Movement
Finished
Tile
Tile
Layer
Tiled
Project
Tilemap
Walking
Animation
Mapping
Char
Layer
Is
Position
Allowed
Fn
Orientation
Queue
Movement
Result
Shortest
Path
Algorithm
Type
Tile
Size
Per
Second
direction
From
Pos
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