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grid-engine
grid-engine
GridCharacterState
Interface GridCharacterState
interface
GridCharacterState
{
collisionConfig
:
CollisionConfig
;
facingDirection
:
Direction
;
id
:
string
;
labels
:
string
[]
;
movementProgress
:
number
;
position
:
LayerPosition
;
speed
:
number
;
}
Hierarchy (
View Summary
)
GridCharacterState
GridCharacterStatePhaser
Index
Properties
collision
Config
facing
Direction
id
labels
movement
Progress
position
speed
Properties
collision
Config
collisionConfig
:
CollisionConfig
facing
Direction
facingDirection
:
Direction
id
id
:
string
labels
labels
:
string
[]
movement
Progress
movementProgress
:
number
position
position
:
LayerPosition
speed
speed
:
number
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Properties
collision
Config
facing
Direction
id
labels
movement
Progress
position
speed
grid-engine
ArrayTilemap
GridEngine
GridEngineHeadless
PhaserTile
PhaserTileLayer
PhaserTilemap
TiledLayer
TiledTile
TiledTilemap
CharacterShiftAction
CollisionStrategy
Direction
MoveToResult
NoPathFoundStrategy
NumberOfDirections
PathBlockedStrategy
QueuedPathBlockedStrategy
ArrayTilemapInputLayer
CharacterData
CharacterDataHeadless
CharacterFilteringOptions
CharacterShift
CollisionConfig
Finished
FollowOptions
FrameRow
GridCharacterState
GridCharacterStatePhaser
GridEngineConfig
GridEngineConfigHeadless
GridEngineState
GridEngineStatePhaser
IGridEngine
LayerPosition
MovementInfo
MoveToConfig
MoveToInfo
PathfindingOptions
PathfindingResult
Position
PositionChange
QueueMovementConfig
QueueMovementEntry
QueueMovementFinished
RawTiledLayer
RawTiledTileset
RawTiledTilesetTile
RawTiledTilesetTileProp
Tile
TiledProject
TileLayer
Tilemap
WalkingAnimationMapping
CharLayer
Concrete
IsPositionAllowedFn
Orientation
QueueMovementResult
ShortestPathAlgorithmType
TileSizePerSecond
directionFromPos
M
M
N
E
P
V
F
C
I
C
P
M
F
P
C
P
T
T
A
A
A
T
R