Interface GridCharacterState

interface GridCharacterState {
    collisionConfig: CollisionConfig;
    facingDirection: Direction;
    id: string;
    labels: string[];
    movementProgress: number;
    position: LayerPosition;
    speed: number;
}

Hierarchy (view full)

Properties

collisionConfig: CollisionConfig
facingDirection: Direction
id: string
labels: string[]
movementProgress: number
position: LayerPosition
speed: number