Tile Properties

There's a number of Custom Properties you can set for various uses on individual tiles in your Tiled tilemaps. This guide will walk you through them! Remember, these are subject to change, and more will come.

ℹ️ If you're unsure how to add Custom Properties to your tiles, see the the Collision guide to get started.

Collisions

These properties relate to how individual tiles react to collisions.

Basic

For the most basic type of collision, read the Collision guide to get started. When true, characters can not pass through the tile from any direction.

Property Type Effect
ge_collide boolean If set to true, characters can not walk over tile from any direction.
If set to false, characters can walk through tile from any direction.

One-Way

These flags inform Grid Engine about how it should handle collisions from certain directions. When a one-way flag is set to true, it won't allow a character to pass through the tile from that direction. Multiple flags can be true at the same time. For a demo, see the One-Way Collision demo.

Property Type Effect
ge_collide_up boolean If set to true, characters cannot walk over tile from the top.
ge_collide_down boolean If set to true, characters cannot walk over tile from the bottom.
ge_collide_left boolean If set to true, characters cannot walk over tile from the left.
ge_collide_right boolean If set to true, characters cannot walk over tile from the right.
ge_collide_up-left boolean If set to true, characters cannot walk over tile from the top-left.
ge_collide_up-right boolean If set to true, characters cannot walk over tile from the top-right.
ge_collide_down-left boolean If set to true, characters cannot walk over tile from the bottom-left.
ge_collide_down-right boolean If set to true, characters cannot walk over tile from the bottom-right.