Phaser Containers
Press the arrow keys to move. This demo demonstrates how you can work with Phaser's Containers, enabling other Phaser components (such as text labels) to follow the character.
Code
📖 How to execute examples locally
js
const game = new Phaser.Game(config(preload, create, update));
function preload() {
this.load.image("tiles", "../../assets/cloud_tileset.png");
this.load.tilemapTiledJSON("cloud-city-map", "../../assets/cloud_city.json");
this.load.spritesheet("player", "../../assets/characters.png", {
frameWidth: 52,
frameHeight: 72,
});
}
function create() {
const cloudCityTilemap = this.make.tilemap({ key: "cloud-city-map" });
cloudCityTilemap.addTilesetImage("Cloud City", "tiles");
for (let i = 0; i < cloudCityTilemap.layers.length; i++) {
const layer = cloudCityTilemap.createLayer(i, "Cloud City", 0, 0);
layer.scale = 3;
}
const playerSprite = this.add.sprite(0, 0, "player");
playerSprite.scale = 1.5;
const text = this.add.text(0, -10, "Player 1");
text.setColor("#000000");
const container = this.add.container(0, 0, [playerSprite, text]);
this.cameras.main.startFollow(container, true);
this.cameras.main.setFollowOffset(-playerSprite.width, -playerSprite.height);
const gridEngineConfig = {
characters: [
{
id: "player",
sprite: playerSprite,
container,
walkingAnimationMapping: 6,
walkingAnimationEnabled: true,
startPosition: { x: 8, y: 8 },
},
],
};
this.gridEngine.create(cloudCityTilemap, gridEngineConfig);
}
function update() {
const cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown) {
this.gridEngine.move("player", "left");
} else if (cursors.right.isDown) {
this.gridEngine.move("player", "right");
} else if (cursors.up.isDown) {
this.gridEngine.move("player", "up");
} else if (cursors.down.isDown) {
this.gridEngine.move("player", "down");
}
}
html
<!doctype html>
<html>
<head>
<link rel="stylesheet" href="../styles.css" />
<script src="../../js/phaser-3.80.1.min.js"></script>
<script src="../../js/grid-engine-2.44.3.min.js"></script>
<script src="../../js/examplePhaserConfig.js"></script>
<script src="code.js"></script>
</head>
<body></body>
</html>
js
function config(preload, create, update) {
return {
title: "GridEngineExample",
render: {
antialias: false,
},
type: Phaser.AUTO,
plugins: {
scene: [
{
key: "gridEngine",
plugin: GridEngine,
mapping: "gridEngine",
},
],
},
scale: {
width: 700,
height: 528,
},
scene: {
preload: preload,
create: create,
update: update,
},
parent: "game",
backgroundColor: "#48C4F8",
input: {
mouse: {
preventDefaultWheel: false
},
touch: {
capture: false
}
}
};
}
css
body {
margin: 0;
padding: 0;
background: #1e1e20;
font-family: Inter,-apple-system,system-ui,BlinkMacSystemFont,"Segoe UI",Roboto,"Helvetica Neue",Arial,sans-serif;
color: #cacaca;
}
.settings {
margin-top: 20px;
display: flex;
flex-direction: column;
/* border: 1px solid white; */
background: #282828;
margin-bottom: 20px;
width: 640px;
padding: 0 30px;
}
label {
font-weight: bold;
margin-top: 30px;
margin-bottom: 10px;
}
select {
width: 100px;
}
input {
width: 100px;
}
button {
width: 120px;
margin-top: 30px;
margin-bottom: 20px;
}
.wait-timeout-group {
display: flex;
align-items: center;
justify-content: flex-start;
}
.wait-timeout-group input {
width: auto;
margin-right: 10px;
}
.wait-timeout-group label {
margin:0;
}
#json-config {
margin-bottom: 10px;
}
#json-config pre {
font-family: "Consolas", monospace;
}
.disabled {
display: none;
}