Following (8 directions)
Press the arrow keys to move. This demo demonstrates how you can make a character follow another character using 8 directions.
Example Code
const game = new Phaser.Game(config(preload, create, update));
function preload() {
this.load.image("tiles", "../../assets/cloud_tileset.png");
this.load.tilemapTiledJSON("cloud-city-map", "../../assets/cloud_city_large.json");
this.load.spritesheet("player", "../../assets/characters.png", {
frameWidth: 52,
frameHeight: 72,
});
}
function create() {
const cloudCityTilemap = this.make.tilemap({ key: "cloud-city-map" });
cloudCityTilemap.addTilesetImage("cloud_tileset", "tiles");
for (let i = 0; i < cloudCityTilemap.layers.length; i++) {
const layer = cloudCityTilemap.createLayer(i, "cloud_tileset", 0, 0);
layer.scale = 3;
}
const playerSprite = this.add.sprite(0, 0, "player");
playerSprite.scale = 1.5;
this.cameras.main.startFollow(playerSprite, true);
this.cameras.main.setFollowOffset(-playerSprite.width, -playerSprite.height);
const npcSprite = this.add.sprite(0, 0, "player");
npcSprite.scale = 1.5;
const npcSprite1 = this.add.sprite(0, 0, "player");
npcSprite1.scale = 1.5;
const npcSprite2 = this.add.sprite(0, 0, "player");
npcSprite2.scale = 1.5;
const gridEngineConfig = {
characters: [
{
id: "player",
sprite: playerSprite,
walkingAnimationMapping: 6,
startPosition: { x: 8, y: 8 },
},
{
id: "npc0",
sprite: npcSprite,
walkingAnimationMapping: 0,
startPosition: { x: 12, y: 5 },
speed: 3,
},
{
id: "npc1",
sprite: npcSprite1,
walkingAnimationMapping: 1,
startPosition: { x: 14, y: 8 },
},
{
id: "npc2",
sprite: npcSprite2,
walkingAnimationMapping: 3,
startPosition: { x: 5, y: 10 },
speed: 2,
},
],
numberOfDirections: 8
};
this.gridEngine.create(cloudCityTilemap, gridEngineConfig);
this.gridEngine.follow('npc0', 'player', 2, true);
this.gridEngine.follow('npc1', 'player', 1, true);
this.gridEngine.follow('npc2', 'player', 0, true);
}
function update() {
const cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown && cursors.up.isDown) {
this.gridEngine.move("player", "up-left");
} else if (cursors.left.isDown && cursors.down.isDown) {
this.gridEngine.move("player", "down-left");
} else if (cursors.right.isDown && cursors.up.isDown) {
this.gridEngine.move("player", "up-right");
} else if (cursors.right.isDown && cursors.down.isDown) {
this.gridEngine.move("player", "down-right");
} else if (cursors.left.isDown) {
this.gridEngine.move("player", "left");
} else if (cursors.right.isDown) {
this.gridEngine.move("player", "right");
} else if (cursors.up.isDown) {
this.gridEngine.move("player", "up");
} else if (cursors.down.isDown) {
this.gridEngine.move("player", "down");
}
}
Example Phaser Config
function config(preload, create, update) {
return {
title: "GridEngineExample",
render: {
antialias: false,
},
type: Phaser.AUTO,
plugins: {
scene: [
{
key: "gridEngine",
plugin: GridEngine,
mapping: "gridEngine",
},
],
},
scale: {
width: 700,
height: 528,
},
scene: {
preload: preload,
create: create,
update: update,
},
backgroundColor: "#48C4F8",
};
}