Facing Direction Observable (8 directions)
Press the arrow keys to move. This demo demonstrates how to use the facingDirection
observable on a character using 8 directions, allowing you to know when a character is facing a certain direction. This demo also uses the Phaser Containers feature.
Example Code
const game = new Phaser.Game(config(preload, create, update));
let facingDirectionText;
let facingPositionText;
function preload() {
this.load.image("tiles", "../../assets/tf_jungle_tileset.png");
this.load.tilemapTiledJSON("jungle", "../../assets/jungle-small.json");
this.load.spritesheet("player", "../../assets/characters.png", {
frameWidth: 52,
frameHeight: 72,
});
}
function create() {
const jungleTilemap = this.make.tilemap({ key: "jungle" });
jungleTilemap.addTilesetImage("jungle", "tiles");
for (let i = 0; i < jungleTilemap.layers.length; i++) {
const layer = jungleTilemap.createLayer(i, "jungle", 0, 0);
layer.scale = 3;
}
const playerSprite = this.add.sprite(0, 0, "player");
playerSprite.scale = 1.5;
facingDirectionText = this.add.text(-60, -30, '');
facingPositionText = this.add.text(-60, -10, '');
const container = this.add.container(0, 0, [
playerSprite,
facingDirectionText,
facingPositionText,
]);
this.cameras.main.startFollow(container, true);
this.cameras.main.setFollowOffset(-playerSprite.width, -playerSprite.height);
const gridEngineConfig = {
characters: [
{
id: "player",
sprite: playerSprite,
walkingAnimationMapping: 6,
startPosition: { x: 8, y: 12 },
container
},
],
numberOfDirections: 8,
};
this.gridEngine.create(jungleTilemap, gridEngineConfig);
this.gridEngine.turnTowards("player", 'left');
}
function update() {
const cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown && cursors.up.isDown) {
this.gridEngine.move("player", "up-left");
} else if (cursors.left.isDown && cursors.down.isDown) {
this.gridEngine.move("player", "down-left");
} else if (cursors.right.isDown && cursors.up.isDown) {
this.gridEngine.move("player", "up-right");
} else if (cursors.right.isDown && cursors.down.isDown) {
this.gridEngine.move("player", "down-right");
} else if (cursors.left.isDown) {
this.gridEngine.move("player", "left");
} else if (cursors.right.isDown) {
this.gridEngine.move("player", "right");
} else if (cursors.up.isDown) {
this.gridEngine.move("player", "up");
} else if (cursors.down.isDown) {
this.gridEngine.move("player", "down");
}
facingDirectionText.text = 'facingDirection: '
+ this.gridEngine.getFacingDirection('player');
facingPositionText.text = 'facingPosition: ('
+ this.gridEngine.getFacingPosition('player').x + ', '
+ this.gridEngine.getFacingPosition('player').y + ')';
}
Example Phaser Config
function config(preload, create, update) {
return {
title: "GridEngineExample",
render: {
antialias: false,
},
type: Phaser.AUTO,
plugins: {
scene: [
{
key: "gridEngine",
plugin: GridEngine,
mapping: "gridEngine",
},
],
},
scale: {
width: 700,
height: 528,
},
scene: {
preload: preload,
create: create,
update: update,
},
backgroundColor: "#48C4F8",
};
}