Custom Walking Animation Mapping
Press the arrow keys to move. This demo shows how you can change the mapping of the frames for your character's walking animations.
Example Code
const game = new Phaser.Game(config(preload, create, update));
function preload() {
this.load.image("tiles", "../../assets/cloud_tileset.png");
this.load.tilemapTiledJSON("cloud-city-map", "../../assets/cloud_city.json");
this.load.spritesheet("player", "../../assets/characters.png", {
frameWidth: 52,
frameHeight: 72,
});
}
function create() {
const cloudCityTilemap = this.make.tilemap({ key: "cloud-city-map" });
cloudCityTilemap.addTilesetImage("Cloud City", "tiles");
for (let i = 0; i < cloudCityTilemap.layers.length; i++) {
const layer = cloudCityTilemap.createLayer(i, "Cloud City", 0, 0);
layer.scale = 3;
}
const playerSprite = this.add.sprite(0, 0, "player");
playerSprite.scale = 1.5;
this.cameras.main.startFollow(playerSprite, true);
this.cameras.main.setFollowOffset(-playerSprite.width, -playerSprite.height);
const gridEngineConfig = {
characters: [
{
id: "player",
sprite: playerSprite,
walkingAnimationMapping: {
up: {
leftFoot: 39,
standing: 40,
rightFoot: 41
},
down: {
leftFoot: 3,
standing: 4,
rightFoot: 5
},
left: {
leftFoot: 15,
standing: 16,
rightFoot: 17
},
right: {
leftFoot: 27,
standing: 28,
rightFoot: 29
},
},
startPosition: { x: 8, y: 8 },
},
],
};
this.gridEngine.create(cloudCityTilemap, gridEngineConfig);
}
function update() {
const cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown) {
this.gridEngine.move("player", "left");
} else if (cursors.right.isDown) {
this.gridEngine.move("player", "right");
} else if (cursors.up.isDown) {
this.gridEngine.move("player", "up");
} else if (cursors.down.isDown) {
this.gridEngine.move("player", "down");
}
}
Example Phaser Config
function config(preload, create, update) {
return {
title: "GridEngineExample",
render: {
antialias: false,
},
type: Phaser.AUTO,
plugins: {
scene: [
{
key: "gridEngine",
plugin: GridEngine,
mapping: "gridEngine",
},
],
},
scale: {
width: 700,
height: 528,
},
scene: {
preload: preload,
create: create,
update: update,
},
backgroundColor: "#48C4F8",
};
}